Entrulia Change Log

This page will update quite frequently as Entrulia is still in early development and playtesting.

Version 41 -

 * Should have fixed bug where pressing Escape in loot or machine inventory would lock the game
 * Rearranged the planning HUD into four different screens to make it less cluttered

Version 42 - 21 August 2018

 * Fixed pistol/rifle bullet traces sometimes not showing correctly
 * Removed camera bob when in planning stage
 * Rearranged Planning Stage HUD a lil bit

Version 43 - 22 August 2018

 * Fixed planning HUD showing incorrect keys for abilities
 * You can now select the save slot in the New Game menu
 * Added simple Main Menu background map
 * Fixed loading screen not showing up when starting a new game from the New Game menu

Version 44 - 25 August 2018
Official download available at HLSSMod.net
 * Fixed Emp Tool tracing showing incorrectly
 * Reduced most enemy vision radius
 * Reduced player melee/range damage
 * Improved Prison 1 layout and added patrol paths
 * Improved Prison 2 layout and added patrol paths
 * Added patrol paths to Prison 3
 * Enemies will now patrol in a small radius around their starting position
 * Implemented Explosive traps (they should show up in closets/chests, but they haven't been otherwise added to maps)
 * Enemies now have smaller vision radius until they have an enemy or in player squad

Version 45 - 27 August 2018
Official download available at HLSSMod.net
 * You can always push away cloaked enemies even if they are not in your team (helps avoid detecting cloaked enemies with pathfinding)
 * Reduced lag created by enemy action selection
 * Reduced lag created by fog of war
 * Reduced lag created by danger zone mesh
 * Significantly reduced lag when turn changes from player turn to enemy turn

Version 46 - 28 August 2018
Official download available at HLSSMod.net
 * Optimized Fog Of War calculations
 * Explosives barrels will now immediately explode from ranged attacks but delay from melee attacks
 * Non-explosive breakable items will no longer create an alarm
 * Throwing/pushing items will now create small alert in radius of 1
 * Alerts will now mark the enemy as having seen the player
 * Alerts can now immediately change the target of an enemy
 * Fixed enemies not always moving their patrol path on every turn
 * Optimized a lot of unnecessary editor-only-data being packaged into the game
 * Fixed alert not working
 * Fixed not being able to push barrels

Version 47 - 29 August 2018
Official download available at HLSSMod.net
 * Fixed attack mesh not showing correctly when pushing/throwing items
 * Added model for traps
 * Added Trap to appear in a closet in Prison 1 (guaranteed spawn)
 * Decreased the number of grenades the player can carry
 * Decreased the number of traps the player can carry
 * Added enemy activated traps to Prison 3

Version 48 - 30 August 2018
Official download available at HLSSMod.net
 * Added custom particle effect for Trap
 * Fixed slow flying speed of Grenades
 * Added flying particles for Grenades
 * Implemented Smoke Grenades
 * Added fixed spawns of Smoke Grenade to Prison 2
 * Grenades and smoke grenades now show a visualization of their damage radius

Version 49 - 2 September 2018
Official download available at HLSSMod.net
 * Fixed CheckHasEnemy incorrectly using Fog Of Water data rather than who the player can see
 * Exit elevatoros no longer check for enemies before the player can use them
 * Fixed broken item UI icons
 * Added tooltips for all the enhancements in Buy Enhancements menu

Version 50 - 4 September 2018
Official download available at HLSSMod.net
 * Updated to Unreal 4 version 4.20.2 (There might be new, unforeseen bugs caused by this)
 * Removed ragdoll states being saved
 * Unofficial note: Now supports 32 bit processors

Version 51 - 5 September 2018
Official download available at HLSSMod.net
 * Fixed bug that caused there to be a second copy of the trap on top of the placed trap
 * Reduced default inventory sized by 2
 * Fixed smoked grenade explode mesh showing incorrectly

Version 52 - 6 September 2018
Official download available at HLSSMod.net
 * Cloaked enemies no longer trigger Alert
 * Fixed enemies not taking actions even if they have hostile target, but they haven't been seen
 * Fixed instantly talking dialogue for encountering a new enemy type, even if the enemy is not visible yet
 * Enemies are not longer marked as having seen the player from alarms
 * Fixed Zenaida's Prisoner outfit hair
 * Removed one of the security cameras from Prison 1
 * Added a sword to always spawn in Prison 1